Outreach+Design+Team

=Outreach Design Team Briefing=

**CONCEPT OF OUTREACH 's URBAN PLANIFICATION (23rd November)**
To use virtual architecture in second life requires to turn to directions which is not 'given ' in our reality. Reflexive architecture is present in this software. It interacts with avatar, architectures move, have the movement which in our real parried unthinkable. We liked to use the potentialities of the virtual on the site of Outreach. We have reinterpret principles of the reflexive architecture which led to us towards the concept of the progress: held account that the architecture reacts with the movements of the avatar, we thus chose to create courses which shall highlight these potentialities. The course is punctuated with places of transition where the architecture settles as a sort of experimental installation which generates atmospheres (determined from the information left in the wiki). We wish to conceive architectures which move, in reaction to the already present architectures on Outreach and which are only pastiches of the reality not taking into account the capacities of the virtual. First of all, we conceived a place " of reception " which redirects the adversities towards the other sites (Film and Present) as well as towards a second platform distributing the various courses. The orange color of the platforms of reception contrasts by complementarity with the environment of the site. The reception was defines in the center of Outreach, where from the course will begin. We worked on a structure common to the whole site, which could welcome the various places developing on 3 stratums (the water, the surface and the air). A system of footbridges which appear to the approach of the adversity and disappear in its departure, so as to give the impression that the volumes are in suspension. These footbridges bring to the various places. But the course can also appeal to the teleport, or to the platforms which will make pass from a space to the other one. The architectures develop on the site (by modifying, by dilating, by bursting). Vacua between the forms allow to make live the height. The unity of set is made, on one hand, by the employment of a range of common colors, on the other hand the homogeneity of the proportions of the set up modules. Most of what we wanted to develop are capacities connected to the virtual, the accent is thus put on the experiments. Chosen colours therefore had to remain simple not to overtake this one. It led to us in our choice of colours to opt for the use of both stocks: the black and the white for their neutrality. A colour was however necessary to put the emphasis on certain elements or modules. The red allows to contrast at the same time with the white and the black, but also with the colours of the site. Besides, these colours also refer to the present colours furniture Japan. We broke loose from the ‘ true earth ’, because as we create a course with our footbridges, this soil was not necessary for us.









November 24 Outreach Reflexive Architecture Projects... Please your comments ! media type="custom" key="319669"

Fusion of all suggestions Monday 12th November
We talked about "Garden"


 * Tree **>** Discovering garden **>** Experimental garden

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Meeting to Friday 9th November
Today, we worked on a structure commun to the whole site (Outreach), which could receive the differents spaces ("""clearings"""), evolving, of course, on the 3 stratums (the water, the earth, the air). A system of footbridges which appear when the avatar comes and disappear when he will leave, to give the impression that the forms fly. These footbridges go to the differents spaces. But the lap could be the teleportation, or some platforms which could get accross the differents spaces. Then the forms where the differents atmospheres will be, could be based on a same element (in particular the hexagon, which we are able to multiplicate more simply than the other forms) which develop on the island (in modifying it, expandind it, bursting it...). The image could be ' cocoons in an invisible tree'. Empty spaces between the forms permit to the full to exist. The ""arrival"" was defined in the center of Outreach, where the lap will start. Today, Team designers give some suggestions, and the result is a short model of Outreach with our proposals.

Many 3D models of our ideas of planification of Outreach
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[[image:kyara_ariba2.jpg align="left"]]


=**All these models are still on Outreach**=

Réunion du Vendredi 9 Novembre
Aujourd'hui, nous avons travaillé sur une structure commune à l'ensemble du site (Outreach), qui pourrait accueillir l'ensemble des différents lieux (""clairières"""), passant, bien entendu, par les 3 strates (l'eau, le sol, l'air). Un système de passerelles qui apparaitront à l'approche de l'avatar et disparaitront à son départ, de manière à donner l'impression que les volumes volent. Ces passerelles amèneront aux différents espaces. Mais le parcours pourra aussi faire appel au téléport, ou à des plateformes qui feront passer d'un espace à un autre. Ensuite les formes qui accueilleront les différentes ambiances seront basées sur un élément identique (notamment l'hexagone, qui permet de se multiplier plus facilement que les autres formes) qui se développerait sur le site (en se modifiant, se dilatant, s'éclatant...). L'image du lieux serait des cocons dans un arbre invisible.Les espaces vides entre les formes permettront de faire vivre le plein. L'accueil a été définit au centre d'Outreacht, d'où débutera le parcours.Aujourd'hui, les team designers ont fait des propositions, le résultat est une maquette d'Outreacht avec chacune de nos suggestions.

Meeting to Friday 26th October
For our project, we chose to reinterpret the idea of the virtual maze, where some """clearings""" will emerge to, additioned with atmospheres based on the constatations of photos sent by differents teamates. It will form a kind of architectural installation near of the contemporary art's one. The site will be a lap and will be scattered with archirecturals experiences (virtual).

Réunion du Vendredi 26 Octobre
Pour le projet, nous sommes partis de l'idée du labyrinthe virtuel, d'où résulterait des """clairières""", avec des ambiances tirés des constatations des photos envoyaient par les différents membres des équipes. Le tout formerait une sorte d'installation architecturale proche de celle données par l'art contemporain. Le site serait en quelque sorte un parcours parsemé d'expériences architecturales (virtuelle).

Meeting to Friday 19th October
Following the anarchic objects pose in Outreach, we choosed to saturate, to congestionate the space. However, this saturation will still be practicable with the reflexive architecture principle. To tidy up, the architecture alters ahead of the avatar, but the avatar do not need to act on the architecture to alter it.

**Réunion du Vendredi 19 Octobre**
Suite à la pose d'objets de manière anarchique sur Outreach, nous avons choisi de saturer, congestionner l'espace. Toutefois, cette saturation restera praticable de par le principe de l'architecture réflexive. Une petite mise au clair, l'architecture se modifie face à l'avatar, mais l'avatar n'a pas besoin d'agir sur la construction pour qu'elle se modifie.

__Scenario and basic principles for the formalisation of projects in Outreach__ :

When we enter ‘World University Exchange’ to the search option in SL, we are going to teleport to the beach of Outreach. Our intention will be to conceive a link to our architectures, and to the other teams' design places. Staying in the SL’s logic, to create meeting places, but conceived in another way (in the virtual architecture’s spirit). We wish to conceive some architectures which move (to every sense of the term), being confronted with the architectures already present in outreach and which don’t incite avatars to visit them (massives forms, represented as real situations and which don't use much virtual potentiality).


 * -** First, an **‘information kiosk’** will be conceived, where avatars can teleport to the other **meeting places**.


 * -** These meeting places will be based on the 3 stratums of SL : the **water**, the **earth**, the **air**.


 * -** Different meeting places would be generated by **atmospheres** (still thinking about it), which determine the quality (the environment) of the spaces conceived and their lure.


 * -** Forms created will be in the way of **‘Reflexive Architecture’** ever present in some SL’s places. The use of //scripts// will be very important.


 * -** We will try to shape the topography of the site, and all of the elements which make up the land (sidewalks, flags...). The symbol of each plot could be different from this simplistic representation (a flag!!).


 * -** Thinking and redefining the links betwen each plot.

The end of this speech was: spaces generated will be **experimentals spaces**, using the SL and virtual architecture’s potentialities and being practical and accessible.

The final critique will be on the group's work, on the coherence between our plots and architectures... (to be continued).

Well, few ideas have to be precised and developed, even if the principles are ever established. However, if this beginning is not clear or if you have questions, **DARE**, ask me questions.

**Réunion du vendredi 12 octobre //(avec le team design, ainsi qu'avec le prof)//**
__Scénario et principe de base pour la formalisation des projets sur Outreach__:

En entrant 'World University Exchange' dans le moteur de recherche de SL, nous nous téléportons vers la plage d'Outreacht. Notre intention serait de concevoir un lien vers nos architectures, ainsi que vers les autres places des teams design. Le tout restant dans la logique de SL, créer des lieux de rencontre, mais conçus d'une autre manière (entrant dans l'esprit de l'architecture virtuelle). Nous souhaitons concevoir des **architectures qui bougent** (dans tous les sens du terme), en réaction face aux architectures déja présentes sur Outreacht et qui n'incitent pas à la visite (formes massives, proche de notre réel et qui n'utilisent pas, ou peu, les potentialité du virtuel).


 * -** Tout d'abord, il s'agirait de concevoir un lieu **"d'accueil"** qui répartirait les avatars vers les autres lieux de **rencontre,** par le biais de téléportation.


 * -** Ces lieux de rencontre se composerait sur les 3 strates que proposent SL : l'**eau**, la **terre**, l'**air**.


 * -** Les différents lieux de rencontre seraient générées par des **ambiances** (terme en court de réflexion), qui détermineront la qualité (l'environnement) des espaces conçus et ainsi leurs attraits.


 * -** Les formes créées entreraient dans la lignée de l' "**Architecture Réflexive**" présente sur certaines places dans SL. L'utilisation des //scripts// sera présente sur le site.


 * -** Essayer de retravailler la topographie du lieux, et l'ensemble des éléments qui compose le terrains (trottoirs, drapeaux,...). Le symbole de chaque parcelle pourra différé de cette formalisation basique (un drapeau!!).


 * -** Réfléchir et redéfinir les liens qu'il pourra y avoir entre chaque parcelle.

Pour finir sur cette réunion, ce qui en est ressorti aussi : les espaces générés seront des espaces '**expérimentaux**' utilisant les potentialités de SL et de l'architecture virtuelle, tout en restant praticables et accessibles.

La critique se fera pour le groupe, c'est à dire sur la cohérence qu'il peut y avoir entre nos différentes parcelles et architectures... (à suivre).

Voilà, nous avons encore quelques idées à éclaircir et à développer, bien que déjà les principes sont assez bien établis. Si toutefois, ce début n'est pas assez clair ou que vous avez des questions, n' **HESITEZ** pas à me les poser.

Hi, this is Liz. I would like to say my expression about the building you guys made up for our group. I think it is really creative and makes me like being in the future:) To add this, I would like a really tall building which we can sit on or enjoy ourselves away from others. And how about adding some part of our culture looks from each countries? e.g. shrine gate from Japan. Thanks anyway!!