outreach+design

GLOBRIEND

http://slurl.com/secondlife/outreach/75/30/21

Our concept based itself on the stage setting of the landscape through various filters and the discovery of the space by the experiment.

We set up a progress in these filters through 4 places which are unified by an identical structure, defined by the use of two uniform platforms and elements in tranchantes colors. The size of places and elements was determined according to the scale of the adversity in the Second life and to a handiness of the optimal camera (15 units of wide; 7,5 units in height.).

These diverse places are connected by the vertical circulation which unifies the whole project by a simply underlined link when the adversity looks at the set by one of the faces of the snail which remains visible according to the point of view where takes place the camera (at the bottom of the structure or in height). The entrance of the space of circulation is underlined by a red liserai, facilitating the access to the user and inviting him to follow the proposed course.


 * - The vertical circulation, the separate place:** http://slurl.com/secondlife/outreach/70/40/21

The space of vertical circulation constitutes a place in itself from part its important presence within the project, also we are interested in us to make it feasible as possible while using a minimum of primitive. So, we managed to build a closed snail which leads the adversities from a place to the other one without complications of movement for him with the same primitive.


 * - The labyrinth: place of relaxation and interaction with the user:** http://slurl.com/secondlife/outreach/81/46/21

We set up a labyrinth where the adversity will have afterward the leisure to modify the height of objects, their positions within the space and thus the course itself. This multitude of elements does not interrupt the visual link between the adversity and the surrounding landscape.


 * - The field of vision or obstacle:** http://slurl.com/secondlife/outreach/61/38/27

In this new place, we introduce the notion of movement of elements in interaction with the adversity, this one modifies the space in which it is held by its movement. It circulates there more easily than in the labyrinth but the confusion is there bigger. Elements disrupt the vision from the outside, proposing a filter in movement of the landscape.


 * - Between deprived and public:** http://slurl.com/secondlife/outreach/76/49/37

It is here about the same space the occlusion of which is total when we are in the center of the detail(room) getting an intimate space within the site. It against part, the place opens completely under the effect of the adversity (he just has to approach various walls so that this one deviates and offers a centring on the landscape surrounding everywhere).


 * - Meeting with the place main clause, the site**: http://slurl.com/secondlife/outreach/63/31/47

Everything in the top of our project, us placed a room completely opened on the site, the filter is almost non-existent here set apart a centring proposed by the very platform. We invite you has to take place in the seat and to put you in Mouselook there (touch M) to take advantage of a new sight on the whole site.